Showing posts with label ibl. Show all posts
Showing posts with label ibl. Show all posts

Monday, 29 April 2013

OldMan head Returns Again! - MentalRay Maya Render

So I retopologised(?) the head in Zbrush and exported it along with displacement.
Stuck him in Maya for some realistic Mental Ray renders!
I used image-based lighting, a skin shader for the head and a bokeh lense for the camera.
Would be nice to get some eyebrows and stubble, and a bit more colour in his face.



Thursday, 31 May 2012

TreeMan Renders

Ok!
To kick start things of here is my first post, This is my final year project at Uni,
The TreeMan.
11k tri's
Maya
Mudbox
MentalRay
Diffuse,spec,normal and displacement maps 2k for head and body.




And it's Rigged.