Didnt have much time today but squeezed in a few mins for this :) progress is progress i guess :P
Showing posts with label Lewis. Show all posts
Showing posts with label Lewis. Show all posts
Tuesday, 2 September 2014
Monday, 1 September 2014
New character thumbs
Monday, 25 August 2014
Raziel finished!
Finally completed my Raziel FanArt only took me a few months :|
Learnt alot making this guy though! And that's what it's all about! Looking back at my first attempt i'm happy. But looking at it now i keep seeing areas which i can improve which is great, because that means i have a better understanding of what needs to be done to produce a better result ;)
Labels:
3d,
Art,
Character,
creature,
Ethan,
Ethan Lewis,
Lewis,
monster,
NosGoth,
Raziel,
sculpt,
Soul Reaver,
Vampire,
Zbrush
Thursday, 10 July 2014
New Raziel Update!
So I've been very busy the last few months and haven't really had the time to work on this guy. But the last week or so I've made the time :) I hope to finish it soon. in a week or so, although there is alot to do... :|
I plan to add new gauntlets, and greaves. Also some skin patches, veins and arteries wooo! :D Like it's that easy...
I plan to add new gauntlets, and greaves. Also some skin patches, veins and arteries wooo! :D Like it's that easy...
Labels:
3d,
Art,
Character,
creature,
Demon,
Ethan,
Ethan Lewis,
Lewis,
monster,
Raziel,
Soul Reaver,
Vampire,
Zbrush,
Zombie
Sunday, 6 April 2014
Raziel Update
So i've gone back and reworked alot of the things, still much work to do!
Happy with things so far ;)
Happy with things so far ;)
Friday, 21 February 2014
Another sculpt another day
Wednesday, 19 February 2014
Monday, 17 February 2014
Monday, 3 February 2014
more WIP Raziel
Still working on getting the correct export from Zbrush for maya, and sorting out the textures... :P But it's looking better! :)
Labels:
3d,
Art,
creature,
Ethan,
Ethan Lewis,
Lewis,
Man,
Maya,
mental,
Raziel,
render,
Soul Reaver,
Vampire,
workflow,
Zbrush,
Zombie
Sunday, 2 February 2014
Sneaky peaky WIP
Just a sneak peak of everything in maya, still work to do on textures a bit, but for the most part it's rendering and lighting.
Labels:
3d,
Art,
creature,
Ethan,
Ethan Lewis,
head,
Lewis,
Maya,
mental,
ray,
render,
Soul Reaver,
Vampire,
workflow,
Zbrush,
Zombie
Sunday, 26 January 2014
Raziel Update
Refining the forms and exploring different ideas while i work on it.
Looking forward to the finished character :)
Looking forward to the finished character :)
Labels:
3d,
Art,
creature,
Ethan,
Ethan Lewis,
Lewis,
Raziel,
sculpt,
Soul Reaver,
Vampire,
Zbrush,
Zombie
Painted and Clothed!
Took my first clay sculpt and had a go at painting it, although after painting i went in and dressed him up also! :P
Quite enjoyed this!
Quite enjoyed this!
Thursday, 2 May 2013
2 hour Sketches!
Been doing a few portrait sketches in Zbrush only 1-2 hours spent on each, to help learn to differentiate between different races. And of course, Faces are very important to learn!
Monday, 29 April 2013
OldMan head Returns Again! - MentalRay Maya Render
So I retopologised(?) the head in Zbrush and exported it along with displacement.
Stuck him in Maya for some realistic Mental Ray renders!
I used image-based lighting, a skin shader for the head and a bokeh lense for the camera.
Would be nice to get some eyebrows and stubble, and a bit more colour in his face.
Thursday, 18 April 2013
Old Man Face Returns!
I revisited his zbrush sculpt. My first attempt at really painting n Zbrush using a technique i think alot of people use for quick sketches etc. Basically starting with temperature zones and undertones and working my way up. I'll bring it to finish (paint it properly), give him some nice eyes and clean up the little funny bits here and there. I might even put him in Maya and do some nice Mental ray renders! I had fun doing the wrinkles :)
Thursday, 7 March 2013
Old man face!... Wrinkles
Had a go with using some zbrush alphas to make some wrinkles. Need to learn more about skin but it's a start!
Also tried adding eyes, they're pretty dull :/
Also tried adding eyes, they're pretty dull :/
Tuesday, 5 March 2013
Doodle WIP
Started this sculpt a while ago, decided to revisit it and finish it with my new found abilities in zbrush!
He didn't have dumpy parts to begin with but now he's turning into more a dragon like dude, still having fun with it, it might change alot over the next few weeks who knows! :P
Played around with some matcaps i got from pixologic so try not to mind the random colours and lights :P
Thursday, 31 May 2012
TreeMan Renders
Ok!
To kick start things of here is my first post, This is my final year project at Uni,
The TreeMan.
11k tri's
Maya
Mudbox
MentalRay
Diffuse,spec,normal and displacement maps 2k for head and body.
And it's Rigged.
To kick start things of here is my first post, This is my final year project at Uni,
The TreeMan.
11k tri's
Maya
Mudbox
MentalRay
Diffuse,spec,normal and displacement maps 2k for head and body.
And it's Rigged.
Saturday, 28 April 2012
Contact
BA degree in Animation Design.
I'm currently a 3D Character Artist, always looking for interesting projects and work.
I'm currently a 3D Character Artist, always looking for interesting projects and work.
Feel free to contact me at -
thegreenfudge@gmail.com
Skills:
Proficent Modeller, Sculpter, Texture painting with
Knowledge of Rigging, Animation, Lighting and Rendering
Primarily work in Zbrush and Maya, with the occasional 3DS Max, Photoshop.
Skills:
Proficent Modeller, Sculpter, Texture painting with
Knowledge of Rigging, Animation, Lighting and Rendering
Primarily work in Zbrush and Maya, with the occasional 3DS Max, Photoshop.
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