Showing posts with label Lewis. Show all posts
Showing posts with label Lewis. Show all posts

Tuesday, 2 September 2014

WIP

Didnt have much time today but squeezed in a few mins for this :) progress is progress i guess :P

Monday, 1 September 2014

Monday, 25 August 2014

Raziel finished!

Finally completed my Raziel FanArt only took me a few months :|
Learnt alot making this guy though! And that's what it's all about! Looking back at my first attempt i'm happy. But looking at it now i keep seeing areas which i can improve which is great, because that means i have a better understanding of what needs to be done to produce a better result ;)


Thursday, 10 July 2014

New Raziel Update!

So I've been very busy the last few months and haven't really had the time to work on this guy. But the last week or so I've made the time :) I hope to finish it soon. in a week or so, although there is alot to do... :|

I plan to add new gauntlets, and greaves. Also some skin patches, veins and arteries wooo! :D Like it's that easy...





Sunday, 6 April 2014

Raziel Update

So i've gone back and reworked alot of the things, still much work to do!
Happy with things so far ;)


Monday, 3 February 2014

more WIP Raziel

Still working on getting the correct export from Zbrush for maya, and sorting out the textures... :P But it's looking better! :)


Sunday, 2 February 2014

Sneaky peaky WIP

Just a sneak peak of everything in maya, still work to do on textures a bit, but for the most part it's rendering and lighting.

Sunday, 26 January 2014

Raziel Update

Refining the forms and exploring different ideas while i work on it.
Looking forward to the finished character :)



Painted and Clothed!

Took my first clay sculpt and had a go at painting it, although after painting i went in and dressed him up also! :P
Quite enjoyed this!

Thursday, 2 May 2013

Latest ShowReel

SHOWREEL - vimeo link right there

2 hour Sketches!

Been doing a few portrait sketches in Zbrush only 1-2 hours spent on each, to help learn to differentiate between different races. And of course, Faces are very important to learn!


Monday, 29 April 2013

OldMan head Returns Again! - MentalRay Maya Render

So I retopologised(?) the head in Zbrush and exported it along with displacement.
Stuck him in Maya for some realistic Mental Ray renders!
I used image-based lighting, a skin shader for the head and a bokeh lense for the camera.
Would be nice to get some eyebrows and stubble, and a bit more colour in his face.



Thursday, 18 April 2013

Old Man Face Returns!

I revisited his zbrush sculpt. My first attempt at really painting n Zbrush using a technique i think alot of people use for quick sketches etc. Basically starting with temperature zones and undertones and working my way up. I'll bring it to finish (paint it properly), give him some nice eyes and clean up the little funny bits here and there. I might even put him in Maya and do some nice Mental ray renders! I had fun doing the wrinkles :)

Thursday, 7 March 2013

Old man face!... Wrinkles

Had a go with using some zbrush alphas to make some wrinkles. Need to learn more about skin but it's a start!
Also tried adding eyes, they're pretty dull :/

Tuesday, 5 March 2013

Doodle WIP


Started this sculpt a while ago, decided to revisit it and finish it with my new found abilities in zbrush!
He didn't have dumpy parts to begin with but now he's turning into more a dragon like dude, still having fun with it, it might change alot over the next few weeks who knows! :P
Played around with some matcaps i got from pixologic so try not to mind the random colours and lights :P

Thursday, 31 May 2012

TreeMan Renders

Ok!
To kick start things of here is my first post, This is my final year project at Uni,
The TreeMan.
11k tri's
Maya
Mudbox
MentalRay
Diffuse,spec,normal and displacement maps 2k for head and body.




And it's Rigged.

Saturday, 28 April 2012

Contact




Ethan Lewis
Ipswich, United Kingdom
Grad student from DE MontFort Uni. Studied Animation Design. I'm a 3D Character Artist and Modeller, always looking for Interesting projects and work. Feel free to contact me. thegreenfudge@gmail.com



BA degree in Animation Design.
I'm currently a 3D Character Artist, always looking for interesting projects and work.
Feel free to contact me at -
thegreenfudge@gmail.com

Skills:
Proficent Modeller, Sculpter, Texture painting with
Knowledge of Rigging, Animation, Lighting and Rendering
Primarily work in Zbrush and Maya, with the occasional 3DS Max, Photoshop.