Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Tuesday, 30 June 2015
MicroManiacs: V4 fanart
Labels:
3d,
Character,
Ethan Lewis,
fan art,
fanart,
Game,
Maya,
mental,
playstation,
ps,
ps1,
render,
V4,
Zbrush
Monday, 3 February 2014
more WIP Raziel
Still working on getting the correct export from Zbrush for maya, and sorting out the textures... :P But it's looking better! :)
Labels:
3d,
Art,
creature,
Ethan,
Ethan Lewis,
Lewis,
Man,
Maya,
mental,
Raziel,
render,
Soul Reaver,
Vampire,
workflow,
Zbrush,
Zombie
Sunday, 2 February 2014
Sneaky peaky WIP
Just a sneak peak of everything in maya, still work to do on textures a bit, but for the most part it's rendering and lighting.
Labels:
3d,
Art,
creature,
Ethan,
Ethan Lewis,
head,
Lewis,
Maya,
mental,
ray,
render,
Soul Reaver,
Vampire,
workflow,
Zbrush,
Zombie
Thursday, 2 May 2013
Monday, 29 April 2013
OldMan head Returns Again! - MentalRay Maya Render
So I retopologised(?) the head in Zbrush and exported it along with displacement.
Stuck him in Maya for some realistic Mental Ray renders!
I used image-based lighting, a skin shader for the head and a bokeh lense for the camera.
Would be nice to get some eyebrows and stubble, and a bit more colour in his face.
Thursday, 18 April 2013
Update on Bumpy dude! Zbrush sculpt...
Visited one of my Zbrush doodles again will paint it soon, although i'm not looking forward to it :P
Thursday, 31 May 2012
TreeMan Renders
Ok!
To kick start things of here is my first post, This is my final year project at Uni,
The TreeMan.
11k tri's
Maya
Mudbox
MentalRay
Diffuse,spec,normal and displacement maps 2k for head and body.
And it's Rigged.
To kick start things of here is my first post, This is my final year project at Uni,
The TreeMan.
11k tri's
Maya
Mudbox
MentalRay
Diffuse,spec,normal and displacement maps 2k for head and body.
And it's Rigged.
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